Soundbites
Soundbite: Home of the Underdogs founder Sarinee Achavanuntakul on abandonware vs piracy
01 Mar 2022
The founder of influential old website The Home of the Underdogs, Sarinee Achavanuntakul, discusses the difference between "abandonware" and piracy, and explains why the former needs to exist.See full show notes and episode player…
Soundbite: Chris Crawford on thinking in processes vs facts
24 Feb 2021

He calls it process-intensive thinking, and here, in this excerpt from our interview, he explains what that means, why he thinks it's rare, and how he believes it will eventually reshape our society.
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Soundbite: Chris Crawford on how to give a great speech
17 Jan 2021

Here he describes his approach to public speaking and gives tips on how everyone can give better speeches.
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Soundbite: Don Daglow on life at Mattel in the early days of the Intellivision
27 Nov 2020

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Soundbite: Vance Cook on inventing new control mechanics for virtual golf
22 Sep 2020

Also listen for insights into the difference between sports games that aim for simulation versus those that aim for the "emotional experience".
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Soundbite: a one-stop shop for (shareware) games
30 Jun 2020
Glenn Brensinger, former sysop of Software Creations, talks about how his then-boss Dan Linton's "Home of the Authors" Software Creations bulletin-board system (BBS) served as a sort of prototypical Steam.
The interview was done as part of my research for my upcoming book Shareware Heroes: Independent Games at the Dawn of the Internet, which is on Kickstarter until July 8th.
See full show notes and episode player…
The interview was done as part of my research for my upcoming book Shareware Heroes: Independent Games at the Dawn of the Internet, which is on Kickstarter until July 8th.
See full show notes and episode player…
Soundbite: Gail Tilden on working at Nintendo of America in its early years
16 Mar 2020

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Soundbite: Age of Empires and Civilization co-creator Bruce Shelley's 'inverted pyramid of decision making'
10 Jan 2020

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Soundbite: Former Sega CEO Tom Kalinske on telling the US Senate games aren't "just for kids"
16 Aug 2019
When the United States Senate held congressional hearings on video game violence in 1993 and '94, Sega CEO Tom Kalinske went to bat in defence of the industry — and the medium. But he faced major obstacles just getting the senators to understand that the audience for video games was much broader than teenage and pre-teen boys. In this excerpt from an interview I conducted with Tom earlier this year, he describes the experience and lays out his frustrations with the senators. See full show notes and episode player…
Soundbite: Henk Rogers on randomness and dilemmas in Tetris
06 Jun 2019

Listen for Henk's memories about the strategy inherent in the game's scoring system and the story of how they fixed a bias in the Game Boy version's random number generator.See full show notes and episode player…
Soundbite: Scott Kim shares a few secrets of puzzle design
12 Feb 2019
Legendary puzzle designer Scott Kim discusses the process and principles of puzzle-making for games. This is excerpted from an interview I conducted while researching my book The Secret History of Mac Gaming.
See full show notes and episode player…Soundbite: Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)
01 Sep 2018
Jon Kimmich worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights (I posted a different quote on Twitter during the week).
Here he tells us about knowing when a game has that "magic" that means it's going to be a hit, with Halo and Age of Empires as examples.See full show notes and episode player…
Here he tells us about knowing when a game has that "magic" that means it's going to be a hit, with Halo and Age of Empires as examples.See full show notes and episode player…
Soundbite: Mark Ferrari on gatekeepers and a cancelled X-Men game
04 Nov 2017
The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel artist responsible for popularising multiple graphical techniques — including dithering, colour cycling, and palette shifting. And an inside look at the downside of having marketing-focused gatekeepers in charge of what products hit store shelves.See full show notes and episode player…
Soundbite: Steve Capps on online social gaming and Bill Gates playing Bridge
22 Sep 2017
Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.
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See full show notes and episode player…