12 Feb 2019 — Filed in:
SoundbitesLegendary puzzle designer Scott Kim discusses the process and principles of puzzle-making for games. This is excerpted from an interview I conducted while researching my book The Secret History of Mac Gaming.
See full show notes and episode player…Tags: game design, puzzle games, scott kim, heaven and earth, secret history of mac gaming
01 May 2019 — Filed in:
Episodes | Season 2The story of how a terrible description of the Donkey Kong arcade game led to the creation of Lode Runner, one of the greatest games of all time and one of the earliest games with a built-in level editor.
See full show notes and episode player…Tags: game design, apple ii, arcade, brøderbund, doug smith, level editors, lode runner, puzzle games, donkey kong, mainframe games