Soundbite: Former Sega CEO Tom Kalinske on telling the US Senate games aren't "just for kids"
(If you don't see the player above, it means your browser is blocking my podcast host Megaphone. If that's the case you can listen by downloading the mp3, turning off your adblocker, whitelisting all megaphone.com subdomains, or loading it up in your favourite podcast app. I'm sorry about the inconvenience, but there's nothing I can do about it until Megaphone either improves its privacy performance or I switch to a new host — which I'd rather not do just yet.)
Become a Patron!
When the United States Senate held congressional hearings on video game violence in 1993 and '94, Sega CEO Tom Kalinske went to bat in defence of the industry — and the medium. But he faced major obstacles just getting the senators to understand that the audience for video games was much broader than teenage and pre-teen boys. In this excerpt from an interview I conducted with Tom earlier this year, he describes the experience and lays out his frustrations with the senators.
For more on the 93/94 congressional hearings and their impact on the industry, be sure to listen to episode 10. It tells the story of how the designer of Night Trap — one of the games lambasted in the hearings for its supposed glorification of extreme violence (it was actually about preventing violence against women) — responded to the witch hunt by making a game so friendly and inoffensive that it couldn't possibly be construed as encouraging violence: Dogz, a game about raising and caring for a virtual puppy.
- Henk Rogers on randomness and dilemmas in Tetris
- Scott Kim shares a few secrets of puzzle design
- Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)
- Mark Ferrari on gatekeepers and a cancelled X-Men game
- Steve Capps on online social gaming and Bill Gates playing Bridge
- Patreon: https://www.patreon.com/lifeandtimesofvideogames
- or PayPal: https://paypal.me/mossrc
Support The Life & Times of Video Games