24 Feb 2021 — Filed in:
Season 4 | SoundbitesWhen I interviewed the legendary game designer Chris Crawford for
episode 30, on his famous Dragon Speech, I asked him if he'd have pursued this dragon had he known he'd still be chasing it three decades later. He admitted that he probably would have not. He'd have instead put his energy into making more simulations, teaching people to think in a way that he only recently realised is rare.
He calls it process-intensive thinking, and here, in this excerpt from our interview, he explains what that means, why he thinks it's rare, and how he believes it will eventually reshape our society.
See full show notes and episode player…Tags: chris crawford
17 Jan 2021 — Filed in:
Soundbites | Season 4If you've listened to episode 30 of the show, even if you weren't previously aware of his work, you'll know what a brilliant orator Chris Crawford is. The Dragon Speech, that famous moment where he charged out of the games industry — by literally charging out of the room — was arguably his magnum opus. And it was only possible thanks to Chris's mastery of the spoken word.
Here he describes his approach to public speaking and gives tips on how everyone can give better speeches.
See full show notes and episode player…Tags: chris crawford, speaking
09 Dec 2020 — Filed in:
Season 4 | EpisodesIt was "the greatest speech he ever gave in his life", and it marked a turning point in his pursuit of his dream, but it had the note of a eulogy. This is the story of how — and why — the legendary designer Chris Crawford left the games industry in an opening-day lecture at the 1993 Game Developers Conference, an event that he had founded just six years prior.
See full show notes and episode player…Tags: chris crawford, balance of power, balance of the planet, gdc, games as art, interactive storytelling