Soundbite: Spotting "the magic" (Jon Kimmich, ex-Microsoft Games)

Jon Kimmich worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights (I posted a different quote on Twitter during the week).

Here he tells us about knowing when a game has that "magic" that means it's going to be a hit, with Halo and Age of Empires as examples.See full show notes and episode player…

Soundbite: Mark Ferrari on gatekeepers and a cancelled X-Men game

The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel artist responsible for popularising multiple graphical techniques — including dithering, colour cycling, and palette shifting. And an inside look at the downside of having marketing-focused gatekeepers in charge of what products hit store shelves.See full show notes and episode player…

1 - Race to the Bottom

In the early days of the iPhone App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.
See full show notes and episode player…

12 - Microsoft Games

Before something like the Xbox could ever hope to exist, Microsoft first needed to learn how to be a successful games publisher on the PC. This is the story — or part of it — of how Microsoft got games, featuring input from four key Microsoft Game Studios people — Ed Fries, Stuart Moulder, Ed Ventura, Jon Kimmich — and Age of Empires co-creator Rick Goodman.See full show notes and episode player…

13 - Girl Games, Inc.

On the 90s girl games movement, and its assault on the status quo of the video game market, featuring Girl Games Inc founder and former filmmaker Laura Groppe.See full show notes and episode player…

19 - Premier Manager

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On the rise and fall of the Premier Manager series of soccer management games — a former PC gaming juggernaut that lost its way amidst a shuffle of developers and publishers — and the part it played in the broader consolidation and homogenisation of sports games (of all kinds) over the past 20 years or so.See full show notes and episode player…

   

The Life & Times of Video Games

A documentary and narrative-style podcast about video games and the video game industry — as they were in the past — and how they came to be the way they are today.