16 May 2019 — Filed in:
Episodes | Season 2Before computers had proper multitasking support and quick shortcuts for changing apps, playing games when you're not supposed to be could be super risky. But if there's one thing that's been a constant in technology, it's that wherever there are computers, there are also games. And for a while, in the 1980s and 90s, many game developers actually put in a special key command that would bring up a fake productivity screen. This is the story of the rise and fall of the boss button.
See full show notes and episode player…Tags: boss button, boss key, roger wagner, brøderbund, hackers, spacewar, boss coming, games at work, bezare, maze, apple ii, plato, dave lebling, brand fortner, plato, windows 95, dos, mac, pc
01 May 2019 — Filed in:
Episodes | Season 2The story of how a terrible description of the Donkey Kong arcade game led to the creation of Lode Runner, one of the greatest games of all time and one of the earliest games with a built-in level editor.
See full show notes and episode player…Tags: game design, apple ii, arcade, brøderbund, doug smith, level editors, lode runner, puzzle games, donkey kong, mainframe games