Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)

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The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocation for him, and here you get to hear all the stories and insights he shared with me when I interviewed him for the season 4 finale, The Ghosts of Games That Never Were.

Highlights include the stories behind cancelled Halo and Elder Scrolls games, an unreleased version of Until Dawn, an early version of Resident Evil 2, and some in-depth discussion about the significance of finding and sharing these stories. We also talk a bit about Andrew's work at The Strong and the amazing power and value of institutional backing in games preservation. (Links to stuff discussed are under the PtoPOnline banner image below.)

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This is entry number seven in a new series of interviews I'm running alongside the main show — every month-or-three I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now. 

The last one was with Sam Dyer from Bitmap Books. Before that, I got Kelsey Lewin of The Video Game History Foundation on to discuss retro game retailing, the VGHF, and offbeat histories. Then before that I talked about computer role-playing games with the author of The CRPG Addict blog. Other interviews include proprietor and Japanese-to-English translator extraordinaire Alex Highsmith. Follow the "games history explorers" tag or the Interviews category to see them all.

Interview conducted January 14th, 2021.


Links (many of these go to YouTube):

Thank you to my Patreon supporters for making this episode possible — especially my producer-level backers Carey Clanton, Joel Webber, Scott Grant, Rob Eberhardt, Simon Moss, Seth Robinson, Wade Tregaskis, and Vivek Mohan.

To support my work, so that I can uncover more untold stories from video game history, you can make a donation via or subscribe to my Patreon. (I also accept commissions and the like over email or Ko-Fi, if you're after something specific.)


The Life & Times of Video Games

The Life & Times of Video Games: A documentary and narrative-style audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today.

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