November 1st, 2018 | Season 1 | 35 mins 27 secs
age of empires, ed fries, ed ventura, jon kimmich, microsoft, pc, publishing, stuart moulder, windows, xbox
Before something like the Xbox could ever hope to exist, Microsoft first needed to learn how to be a successful games publisher on the PC. This is the story — or part of it — of how Microsoft got games, featuring input from four key Microsoft Game Studios people — Ed Fries, Stuart Moulder, Ed Ventura, Jon Kimmich — and Age of Empires co-creator Rick Goodman.
September 1st, 2018 | Season 1 | 5 mins 50 secs
age of empires, halo, jon kimmich, microsoft, pc, soundbite, xbox
This is from my interview with Jon Kimmich, who worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights.
Here he tells us about knowing when a game has that "magic" that means it's going to be a hit.