September 1st, 2018 | Season 1 | 5 mins 50 secs
age of empires, halo, jon kimmich, microsoft, pc, soundbite, xbox
This is from my interview with Jon Kimmich, who worked as a "product planner" and "program manager" in Microsoft's games group in the late 1990s and then in Microsoft Game Studios until 2004. He's since continued to work in bizdev roles in the games industry and has lots of fascinating insights.
Here he tells us about knowing when a game has that "magic" that means it's going to be a hit.
November 4th, 2017 | Season 1 | 11 mins 55 secs
8-bit, art, bonus, business, cancelled game, mark ferrari, marketing, soundbite, tv game, x-men
The story of a cancelled X-Men TV controller game, as told by former LucasArts illustrator Mark Ferrari, who is a world-renowned and innovative pixel artist responsible for popularising multiple graphical techniques — including dithering, colour cycling, and palette shifting. And an inside look at the downside of having marketing-focused gatekeepers in charge of what products hit store shelves.
September 22nd, 2017 | Season 1 | 4 mins 6 secs
apple, bill gates, browser gaming, microsoft, social gaming, soundbite
Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.