July 1st, 2019 | Season 2 | 25 mins 29 secs
f-zero, kart racing, mario, nintendo, racing, super mario kart, super nintendo
How Nintendo and its mascot created a genre, and a combat-racing franchise heavyweight, and in the process gave us a masterclass in game balance, with the best-selling 1992 Super Nintendo game Super Mario Kart.
June 6th, 2019 | Season 2 | 5 mins 25 secs
alexey pajitnov, anniversary, game boy, henk rogers, nintendo, soundbite, tetris
For the 35th anniversary of Tetris' original Russian version, I pulled out this clip from my interview with Henk Rogers — co-founder of The Tetris Company and the dude who got Tetris handheld and console publishing rights back in the 1980s. Listen for Henk's memories about the strategy inherent in the game's scoring system and the story of how they fixed a bias in the Game Boy version's random number generator.
July 19th, 2018 | Season 1 | 20 mins 27 secs
bomberman, dyna blaster, dynablaster, eric and the floaters, history, hudson soft, japanese, multiplayer, nintendo, shoji mizuno, video game
On June 11th, 2018, character designer and artist Shoji Mizuno passed away. He was a key figure back in the 1990s at the now-defunct Hudson Soft, a renowned Japanese games publisher — having directed art or design, or sometimes both, on more than a dozen games in the popular Bomberman franchise as well as providing original character designs for the Beyblade anime series.
Since this year is also the 35th anniversary of the release of the first Bomberman game on the MSX, I thought now would be a good time to look back on how the explosive puzzle franchise made its way into the world — and into the hearts of millions.