May 16th, 2019 | Season 2 | 22 mins 23 secs
1980s, 1990s, apple ii, boss button, boss coming, boss key, brand fortner, broderbund, computer games, dave lebling, dos, maze, plato, roger wagner, spacewar, windows 95
Before computers had proper multitasking support and quick shortcuts for changing apps, playing games when you're not supposed to be could be super risky. But if there's one thing that's been a constant in technology, it's that wherever there are computers, there are also games. And for a while, in the 1980s and 90s, many game developers actually put in a special key command that would bring up a fake productivity screen. This is the story of the rise and fall of the boss button.
May 1st, 2019 | Season 2 | 24 mins 32 secs
apple ii, arcade, brøderbund, doug smith, game design, game development, level editors, lode runner, puzzle
The story of how a terrible description of the Donkey Kong arcade game led to the creation of Lode Runner, one of the greatest games of all time and one of the earliest games with a built-in level editor.