October 23rd, 2017 | Season 1 | 32 mins 11 secs
16-bit, 32-bit, 3d, 3do, console games, ea sports, fifa, isometric, marc aubanel, soccer, sport
A story from the dawn of 3D sports games, and the forgotten link between the 16-bit isometric and 32-bit 3D EA Sports games — this is how FIFA 3DO transformed the way sport was represented in video games.
October 15th, 2017 | Season 1 | 32 mins 16 secs
ambrosia software, bugs, cythera, jason whong, mac gaming, macworld, marketing, pr
How a marketing guy at shareware game publisher Ambrosia Software ended up eating bugs in front of hundreds of people at Macworld New York 2000.
October 1st, 2017 | Season 1 | 31 mins 1 sec
adventure, colour cycling, deluxe paint, dithering, game art, gary winnick, graphics, loom, lucasarts, lucasfilm, mark ferrari, palette shifting, scumm, seize the day, thimbleweed park
How a talented illustrator with a fear of computers changed how games looked and perfected background animation techniques that no one before him had thought to use.
September 22nd, 2017 | Season 1 | 4 mins 6 secs
apple, bill gates, browser gaming, microsoft, social gaming, soundbite
Steve Capps, one of the creators of the Macintosh and a Microsoft executive in the 1990s, tells a story from his days of working alongside Bill Gates.
September 16th, 2017 | Season 1 | 24 mins 3 secs
airfight, brand fortner, bruce artwick, flight simulator, multiplayer, plato, silas warner
The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, and it was an influence on the first home computer flight simulator, subLOGIC's fittingly-named 1980 game Flight Simulator for the Apple II and TRS-80.
September 10th, 2017 | Season 1 | 55 mins 21 secs
app store, bonus content, interview, iphone, jon jordan, mobile games, pocket gamer
[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan about the evolution of App Store business models and iOS game design. Bonus/unused content from the Race to the Bottom documentary.
September 6th, 2017 | Season 1 | 30 mins 58 secs
airwings, app store, brian greenstone, enigmo, history, iphone, mobile games, pangea, pocket gamer
In the early days of the App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.