September 16th, 2017 | Season 1 | 24 mins 3 secs
airfight, brand fortner, bruce artwick, flight simulator, multiplayer, plato, silas warner
The story of the one of the earliest flight simulator games, Airfight, a favourite among the PLATO community back in 1973, based on an interview with its creator. Airfight was a multiplayer flight combat sim with wireframe graphics and real-time chat, and it was an influence on the first home computer flight simulator, subLOGIC's fittingly-named 1980 game Flight Simulator for the Apple II and TRS-80.
September 10th, 2017 | Season 1 | 55 mins 21 secs
app store, bonus content, interview, iphone, jon jordan, mobile games, pocket gamer
[re-uploaded as mono] An extended interview with Pocket Gamer co-founder Jon Jordan about the evolution of App Store business models and iOS game design. Bonus/unused content from the Race to the Bottom documentary.
September 6th, 2017 | Season 1 | 30 mins 58 secs
airwings, app store, brian greenstone, enigmo, history, iphone, mobile games, pangea, pocket gamer
In the early days of the App Store, game developers found themselves locked in a race to a $0.99 price point that none of them wanted to become standard. This is the story of how that happened, and how it affected mobile games going forward.