The Life & Times of Video Games is a documentary-style podcast about video games and the video game industry, as they were in the past, and how they came to be the way they are today.
That means that each episode is scripted, edited, and deeply-researched, with interviews and archival audio used whenever it seems appropriate (and is possible to obtain — not everyone is willing or available to be interviewed, and not all contemporary material can be re-used without permission).
Episodes are generally between five and 25 minutes, although they sometimes run a bit longer, and they run to a seasonal weekly schedule. I also put little "soundbite" mini-episodes together occasionally. These feature brief anecdotes (< 5 minutes) from interviews I've conducted that I think stand up well on their own.
The show is written, edited, and produced entirely by me, Richard Moss, an experienced freelance writer and journalist whose work you might have seen on the likes of Ars Technica, Gamasutra, Polygon, and Rock Paper Shotgun, or perhaps in something to do with my book, The Secret History of Mac Gaming, or my other podcast, Ludiphilia. You can find out more about me on my Twitter and my writing portfolio.
If you'd like to have longer seasons or more frequent episodes, or if you'd just like me to earn some decent money from this thing, you can help out by donating through PayPal or Patreon, by leaving a review/rating on iTunes or whatever podcast app you use, and by sharing your favourite episodes with other people.
I occasionally use affiliate links to help cover the costs of producing the show. I will endeavour to clearly note when such links are used, but as a general disclaimer please be aware that I am a member of the iTunes and Amazon affiliate programs. Here's the legal spiel that Amazon asks all affiliates post:
We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.