Episode 8 - The Tomb Raider grid (part 2)

February 18th, 2018 · 37 mins 37 secs

About this Episode

Continuing the story from Part 1, this is how the original Tomb Raider's grid-based engine/level editor impacted on the series, on Lara Croft's rise to fame, and on the shifting sands of blockbuster game development. This episode also discusses the place that such a grid system has — or might have — in game design today. Featuring input from former Core Design artists and level designers Heather Stevens and Andy Sandham as well as programmer Gavin Rummery.

Related links:

Music credits:

  • Selected portions of the original soundtracks from Tomb Raider 1 and Tomb Raider 2, composed by Nathan McCree
  • And everything else is my own work.

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