Interview: Kate Willaert (A Critical Hit)

Kate Willaert's Twitter profile picture
I speak to games historian and graphic designer Kate Willaert about her research and current projects, as well as her efforts to turn this work into a job.

We also voice our complaints about Google's Usenet archives, discuss the horrible world of YouTube publishing, the struggles of getting your work seen/read/heard as a content creator today, the value of a good hook for getting people interested in history, how to structure a historical narrative, our font choices for writing draft scripts, and much, much more.See full show notes and episode player…

Interview: Andrew Borman (Strong Museum of Play, PtoPOnline)

Andrew Borman's Twitter avatar
The Strong Museum of Play's digital games curator Andrew Borman describes his deep passion for uncovering and preserving cancelled, unreleased, and prototype games. This is so much more than a vocation for him, and here you get to hear all the stories and insights he shared with me when I interviewed him for the season 4 finale, The Ghosts of Games That Never Were. See full show notes and episode player…

Interview: Sam Dyer (Bitmap Books)

The Bitmap Books logo
I speak to Bitmap Books founder/publisher/owner/designer Sam Dyer about the hows and whys of publishing visually-led, high-quality books about games history, including why he loves to publish them and why they are so much more than just "picture books" — indeed, as we cover in the interview, there's both a huge amount of care and craft that goes into making them and we can learn so, so much from looking at the graphical evolution of the medium. We also discuss the challenges and processes of book publishing, the history of Bitmap Books, and Bitmap's current and upcoming projects.
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Interview: Kelsey Lewin (Video Game History Foundation and Pink Gorilla Games)

Kelsey's VGHF blog photo, with her fellow co-director Frank Cifaldi cropped out.
I speak to Kelsey Lewin, a video game historian and collector, retro games store owner, and self-proclaimed Wonderswan enthusiast, about the challenges — and also the merits — of researching and archiving the artefacts connected to games development and culture, both past and present. She also shares her insights on how the growth in retro gaming helps fuel interest in games history, why some of the most interesting stories are far beyond the typical narratives of games history, what quirky things we can find when looking into the Wonderswan and its inventor, the famed Game Boy hardware designer Gunpei Yokoi, and much more.

Kelsey co-directs the Video Game History Foundation with Frank Cifaldi, where the two of them have been doing amazing work in preserving and archiving the artefacts of games development and culture — not so much the games themselves, but rather more the packaging and documentation, the source code, the marketing materials, the magazines, etc. And she also co-owns Pink Gorilla Games, a retro games store located in Seattle.
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Interview: The CRPG Addict

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The man behind The CRPG Addict, a blog dedicated to playing through the entire history of computer role-playing games in roughly-chronological order, discusses his decade-long (and counting!) conquest and the roots of his passion. 

We also explore how his approach has changed as he's learnt more about the genre's history, the merits and failings of a scoring system for comparing games, the value of talking about a tiny niche within a niche in such detail, how he learnt to stop feeling guilty about loving role-playing games, and more.  


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Interview: Phil Salvador (The Obscuritory)

Phil Salvador's Twitter avatar: a pixel art CD-ROM and open book.

I speak to librarian, games critic, and blogger Phil Salvador about his website The Obscuritory and his research and writing on games unplayed and unknown. In a far-reaching interview, conducted in late February, 2020 (and thus before the full brunt of the COVID-19 pandemic hit the West), we explore the challenges, rewards, and lessons we've each found in writing about little-known areas of games history, as well as the importance of being kind and much, much more.

This is the third entry in a new series of interviews I'm running alongside the main show — every month(ish) I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now. 

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Interview: Alex aka Blackoak from Shmuplations.com

Part of the background image from shmuplations.com
I speak to the creator of Shmuplations.com, a large repository of translated interviews with Japanese game developers, about his approach to doing the translations, his insights on the Japanese games industry, and the highs and lows (and struggles) of running a time-intensive side hustle.

This is the second entry in a new series of interviews I'm running alongside the main show — every month(ish) I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now.
 See full show notes and episode player…

Interview: Tom Lenting (Games History of the Netherlands)

A picture of the cover of Tom Lenting's book Gamegeschiedenis van Nederland 1978-2018 (Games History of the Netherlands).
I interview Gamegeschiedenis van Nederland 1978-2018 (Games History of the Netherlands) author Tom Lenting about his book and the history of the Dutch games industry. 

This is the first in a new series of interviews I'm running alongside the main show — every month I'll talk to a different person who's exploring games history, in one way or another, to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now.
See full show notes and episode player…

   

The Life & Times of Video Games

The Life & Times of Video Games: A documentary and narrative-style audio series about video games and the video game industry — as they were in the past, and how they came to be the way they are today.

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